Version 1.0 - Initial public release
- no sound
- menu doesn't work good
- can't load, save doesn't work well
- colors are to dark

Version 1.1
- load is possible
- brightness is fixed

Version 1.2
- crash fixed with (at least one) full version
- screenmode settings
- music (needs timitidy)
- menu keyhandling a bit better
- allows game modifications
- weapon change works better
- missing: sound, load/save of cfg file, button handling, quit without game

Version 1.3
- mirrors are still wrong (visual) but doesn't crash anymore (the bug was in the original code)
- keyhandling a bit improved
- better aim up/down
- cfg file load/save
- quit without game works
- smaller memory footprint (enough for T5 and Treo 650?)
- game save/load only worked for slot 0, fixed

Version 1.4
- more fixes on button code
- sound works
- game size below 4 MB, runs on NVFS devices as well (needs UDMH)
- custom maps loadable, just drop the .map file in the main directory

Version 1.5
- more buttons assignable (Zoom and QuickKick)
- Qualify buttons (+) for Inventory, Aim, Zoom and Strafe
  Just press them together with Up/Down or Left/Right and Center.
- screen buttons are now stretched over the free space
- screen buttons and HW buttons can be pressed simultaniously

Version 1.6
- WAVE file support (used in some TCs)
- cheats work: press on of two the middle screen buttons to open the console

Version 1.7
- Sound playing fixed (braindead code, it is...)
- thanks to JonoF (he has a Tungsten T, btw) the mirror is fixed, yeah!
- on Zodiac we have now 3 screenmodes with scaling, you can change it in the options menu inside the game
- music is broken, will crash your device, will be fixed later

Version 1.8
- memory display in starter, reset button added
  (the only way to free a chunk large enough for Duke3D inside the DBCache)
- screen size handling fixed on none Zodiac devices
- 1st try with stylus aiming
  (put Look+ on an hardbutton, press it to get on-screen buttons)
  also switch on MouseAiming in the in-game options menu
- stylus modes:
  no stylus : as usual, getting on-screen buttons
  stylus (-) : stylus events enabled, getting on-screen buttons only if pressing Look+ (must be an hard key)
  stylus (+) : getting on-screen buttons, but pressing Look+ (must be an hard key) will allow stylus events
- 3rd person view added to in-game options menu
- menus fixed
- screen centered in an height of 320px when using "Portrait (aspect)"
- fix for crash on second launch

Version 1.9
- Treo keyboard support (number keys are reserved for weapons, keys on the keyboard can't pressed together, but together with 5-way)

Version 1.9a
- settings weren't saved in early 1.9, fixed
- sound and music settings weren't correctly used, fixed
- small fixes regarding default key assignment
- added online help to options and controls

Version 1.9b
- music is back
- faked Multiplayer with up to 8 bots is possible
- code update to latest version of jfduke (jfduke3d_20051009)
- MP between 2 devices over BT works
- Pause key fixed
- faked MP (and real MP!!) on custom levels, you should take care to select the same map for both players!!!
- allows to switch off the device when game pauses
- rumble support on Treo

Version 1.9c
- MP does work with all custom levels (raised some limits)
- preview image fixed with save games
- file date/time displayed with load games

Version 1.9d
- analog controls on Zodiac (needs DevAccess at the moment)

Version 1.9e
- more config for analog controls on Zodiac (needs still DevAccess)

Version 1.9f
- bug fix for analog controls on Zodiac regarding Look+, Inv+ and Strafe+ handling

Version 1.9g
- another bug fix for analog controls on Zodiac regarding Look+, Inv+ and Strafe+ handling
